#include "BlockHitAbility.h"

BlockHitAbility::BlockHitAbility()
{
}

BlockHitAbility::BlockHitAbility(const BlockHitAbility& rhs): GameAbility(rhs)
{
}

BlockHitAbility::~BlockHitAbility()
{
}

void BlockHitAbility::Accept(GameAbilityVisitor& visitor)
{
	visitor.Visit(*this);
}

void BlockHitAbility::SetBlockDirection(const Direction& direction)
{
	blockDirection = direction;
}

const Direction& BlockHitAbility::BlockDirection() const
{
	return blockDirection;
}
